Isobel Stenhouse Brief Presentation

This is my final presentation for my concept art brief. I depicted a game level for a quest in the marshes. The environment is meant to be atmospheric with a strong colour palette.

I developed a super simple story (somewhat inspired by princess mononoke) and worked off of that. The marshes are meant to be ominous looking as the Hunter who decides there is the antagonist. The area itself is at the roots of a huge trees in a huge mega forest so that environment would be dark so therefore the lighting would be a stark contrast.

I added red lanterns which were inspired by Chinese traditional lanterns. The roof is also inspired by Asian architecture because seeing solely Western European architecture in fantasy games is rather tiring. I tried to still combine the Western and Eastern themes to make a more unique look.

This is just one side of the structure and had I had more time (as I have a part time job) I would also design more angles for the environment.

I would be happy to revisit the environment as it was designed for one of my stories which I’m writing. Even though the environment concept was nice I would likely make more versions of this environment with different ideas to the layout. 

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