I am a Producer and an Artist for one of the Museum of Brands promotional material videos. I am making a video promoting a “Customer Profiling Workshop”
Here is my work so far:
This is a storyboard piece by Tomas Swann, my teammate for the project who created the storyboard we will be using for the workshop intro:
I have been working on an animated music video for a song called “Ratman”. My Duties are: Designing Characters, Designing the Visuals and Animating. Here is my work so far:
I have been onboarded as a production assistant for New Earth pilot which is currently in production. As I have signed an NDA there is not much I can reveal apart from the fact that my duties so far include onboarding new crew members, cleaning up production folders, and creating google sheets for various purposes.
Did clean up for an animated adaptation of a novel by Nicolas Gurewitch called “A case of melancholia:A little Death”.
I was trained in using TVPaint and completed 4 shots which required two stages of clean up; colouring and outlining and stage two being adding the etching detail to make the characters look hand drawn.
I cleaned the character Death and Little Death for the animated short
I was in a teams of 4 for this brief, my team consisting of; Alfie, Kamila, me and Alisha.
At the briefing, we were introduced to Nicko Strina, who presented to us a game he was previously working on. He told us about his experience in the games industry as well as the difficulties of developing complex games. We were then briefed on the game we will be animating promotional material for, the game being called Nippets.
Nippets was a 2D point and click game with a very simple, flat style which was advantage to us as it was easy for all of our members of the team to replicate.
We were told to pick a season (which was pertinent to the backdrop we will be using for our loop animation) and then redesign the Blink Industries logos based on that season. One important detail was that we had to use the Nippets style.
I was the primary designer of the team (although all of us contributed) and here are some of the designs which I came up with.
The final picture is the final design we ended up going with. We were given feedback on adding more people to the design as Nippets is a game about people and therefore we added a diver to the wave “Blink” part and a mermaid flicking her tail to the D letter.
As you can see there were previous designs which we didn’t end up going with in regards to the Blink part of the logo. Like the mermaid swimming behind the letter’s, a diver’s mask floating about, shadows of people’s feet in the water, silhouettes of people swimming and a woman floating on top of the wave with a pink floaty.
When it came to animating it, I ended up animating the cat swerving his tail, the mermaid flicking her tail, and the bird pecking the letter U.
A couple of film students messaged our class in regards to creating small, simple animations for their documentary they were doing for an organisation called ACTSA. ACTSA commissioned a documentary about Kabwe and the effects of the lead mines there on the local population.
I, along with an animation studies peer, have decided upon which suggested shorts we will create for them and came up with story boards and gathered some research for the project.
I have taken up the majority of the asset creation and Alfie, the animation in After Effects. Here are some examples of the work
I went for a distinct warm and somewhat somber colour palette to reflect the dire situation and the hot environment. I was also somewhat inspired by the art in Waltz with Bashir animated film.
Recently, I took on a paid mentoring role at London College of Communication. After completing training, I was assigned two first-year animation students and supported them by answering questions, reviewing their work, and offering practical advice on how to improve. Although I was initially nervous, the experience became a valuable exercise in communication and guidance, encouraging me to reflect on what support I would have found useful at that stage. It also reinforced the importance of applying that same advice to my own development.
I worked at The Elephant Bookshop from late November to early January. My responsibilities included shelving stock, merchandising displays, maintaining the shop floor, and preparing coffee and drinks. While this was a regular part-time role, it also provided valuable administrative experience that will support my future work in production.
I regularly communicated with customers by phone and email, processed customer orders, and managed my own timesheets using Excel. I also gained hands-on experience with the Gardners system for managing book stock and placing orders.
In addition, I helped set up and run a literary event for the author of When the Fireflies Dance, which involved organising a reading and Q&A session where the author discussed her work and creative inspirations.
I gained valuable sales experience by arranging merchandise to maximise visual appeal and customer engagement, alongside developing effective customer communication and negotiation skills.
Although this role was part-time and taken on to support myself financially, working for a local business that sold creative goods provided valuable insight into viewing art as a commercial practice. This experience is particularly relevant as I plan to launch an online art shop, and observing a store that successfully sold art-related products helped me better understand customer preferences and buying behaviour. As the creative industry is closely tied to business considerations, this role proved to be both practical and educational.
This is my final presentation for my concept art brief. I depicted a game level for a quest in the marshes. The environment is meant to be atmospheric with a strong colour palette.
I developed a super simple story (somewhat inspired by princess mononoke) and worked off of that. The marshes are meant to be ominous looking as the Hunter who decides there is the antagonist. The area itself is at the roots of a huge trees in a huge mega forest so that environment would be dark so therefore the lighting would be a stark contrast.
I added red lanterns which were inspired by Chinese traditional lanterns. The roof is also inspired by Asian architecture because seeing solely Western European architecture in fantasy games is rather tiring. I tried to still combine the Western and Eastern themes to make a more unique look.
This is just one side of the structure and had I had more time (as I have a part time job) I would also design more angles for the environment.
I would be happy to revisit the environment as it was designed for one of my stories which I’m writing. Even though the environment concept was nice I would likely make more versions of this environment with different ideas to the layout.